So I put most of the description in the actual script this time, but: I thought I’d try my hand at something new. Let me me know if this is something you’d like to see more of!

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  1. We had the sequel Catacomb Abyss on our PC when I was a kid. I remember not liking it compared to Wolf3d because the enemies used to spawn out of the ground and I couldn't get past the first level because I didn't realize you needed to destroy the walls to advance. Hadn't even thought about it again until this video and now I know why the walls needed to be cleared.

  2. So "Children of Doom" is about games that came before Doom? Yeah makes sense…

  3. 7:24 This is the most John Carmack thing I've ever heard, both accounts.

  4. bro is that opengl doom i see? you just posted cringe bro, you will lose subscriber

  5. 3:52 Sounds like a proto WTF Boom

  6. Is this a Children of Dune reference? I respect that.

  7. 10:54 Recognized that from Keen 4. Seeing reused assets across the early id / Raven games is always fun 🙂
    https://www.youtube.com/watch?v=g6nF4T20uR4&list=PL2F14F32D6585B064&index=6

  8. Something not really touched on, is that the games that id developed for Softdisk were done for a subscription service (actually two subscription services) called Gamer's Edge and Big Blue Disk. That's the reason for the pace, and on these subscription disk releases, the games were expected to be bite-size nibbles of games, hence the very limited scope of the games with a focus on pumping out large numbers of levels (using tile-based editors and re-using assets/engines) rather than expansive concepts.

  9. Funny you should describe Catacomb 3-D as the birth of abstract FPS level design. The sequel trilogy Softdisk made actually goes the opposite direction, and attempts more repesentational spaces like those later seen in the Build engine games (The Aqueduct in Abyss being a highlight, as well as The Dark Forest in Armageddon). There is also a direct relation to those later games, as Greg Malone and others went on to work for 3D Realms (while others worked on Blake Stone; Mike Maynard is ironically the only Gamer's Edge alumni currently at id, despite being from the second team). The trilogy actually also makes little tweaks that make the whole thing more playable and engaging (marking destructible walls for one), even if the combat is still a bit repetitive. Absolutely worth a look.

  10. I thought it was a fun little game that didn't overstay it's welcome. I actually purchased the Catacombs bundle on GOG just to play this game. Fun Fact: The repetitive music used throughout gameplay was also used in Keen 4 during the story scroll in the demo loop and in a few levels.

  11. Hey Errant. I'd really like to see your opinion on Kentucky Route Zero as its finally fully released. Have you played it?

  12. I’d kill to see a video series like this but for immersive sims

  13. what's the game at 0:20??

  14. One every year from 1991 to now? Operating under the assumption that not A SINGLE entry of Children of Doom will be dabbling in the Immersive Sim branch (because those would be more accurately called Children of Ultima Underworld) of the FPS format, here's my guess:

    1. Catacomb 3-D (1991)
    2. Wolfenstein 3-D (1992)
    3. The Terminator: Rampage (1993)
    4. Doom II: Hell on Earth/Marathon (1994)
    5. Marathon II: Durandal (1995) OR Marathon AND Marathon II: Durandal (1994/1995)
    6. Marathon Infinity (1996)
    7. Quake II (1997)
    8. SiN (1998)
    9. Medal of Honour (1999)
    10. Quake III: Arena (2000)
    11. Halo: Combat Evolved (2001)
    12. 007: Nightfire (2002)
    13. Call of Duty (2003)
    14. Doom 3 (2004)
    15. Quake IV (2005)
    16. SiN Episodes (2006)
    17. Call of Duty 4: Modern Warfare (2007)
    18. Haze (2008)
    19. Borderlands (2009)
    20. Metro 2033 (2010)
    21. Portal 1&2 (2011)
    22. The Darkness 2 (2012)
    23. Metro: Last Light (2013)
    24. Titanfall (2014)
    25. Battlefield: Hardline (2015)
    26. Titanfall 2 (2016)
    27. Resident Evil 7: Biohazard (2017)
    28. We Happy Few (2018)
    29. Call of Duty: Modern Warfare (2019)
    30. Doom: Eternal (2020)

    (That covers a fascinating cross-section of styles and tones, even without touching Immersive Sims AT ALL.)

  15. That Catacombs song at 10:53 was also used in Commander Keen 4

  16. Is it sad that I was impressed by the turn around time until you mentioned John Carmack? Like immediately I went, well shit if I had an Android sent from the future posing as a human I think I could get those turn around times too. Carmack is a walking quantum computer.

  17. skip wolfenstein…. seriously what more is there to talk about it? This episode was great! I did not even remember this game existed and it is a fascinating story.

  18. Make an episode on Commander Keen!

  19. Super excited for this series. This is peak Errant Signal IMO; talking about a series and how mechanics changed over time, like the Tony Hawk video.

    I'm sure it may be out of your wheelhouse (err, if anything's in your wheelhouse, it's early FPS games), but I'd love to see a similar thorough retrospective on the history of rhythm games.

  20. You shitted on Commander Keen music too, since the track is used also there. And I actually like that track

  21. You should talk about Corporation for the Amiga, it's like a proto immersiv sim (1990) with a fps view.
    interesting stuff.

  22. Hey really liked the video like the rest of your stuff but couldn't tell it was from you cause of the thumbnail. I scrolled past in a tonne of times before realising it was you

  23. What's the second video game you showed a clip from? I really liked the art style.

  24. It's pretty weird to compare the speed of their releases to indies…. they were a team of 5 or 6….and the level of what they needed to produce was super super low.

    If they were to do now, what they did back then …they would just be seen as another "shovelware" company.

  25. Hovertank seems like a game that your friend would make for you for Easter to confuse you.

  26. Looking forward to more of this series!

  27. Super Noah's Ark 3D

  28. I have a soft spot for this game.

  29. Good first episode, really want to see all 29 more!

  30. Very into this! I look forward to seeing more

  31. Do you intend on uploading these more than once a month?

  32. I guess a lot of people have talked about id, but I really don't understand the negative attitude about having to cover the games.

  33. Pretty sure that music is just taken straight from a commander keen 4 level.

  34. …so would 1994's be marathon

  35. It is pretty bold to promise the game talked about in the next video one video in advance.

  36. I'm playing through the original Doom now. Cool video on its influences!!

  37. Great idea for a series. I enjoyed Ahoy's 'trilogy' on Wolfenstein 3D, Doom, and Quake, and this seems like it'll do a good job of filling in the gaps. Can't wait for the next one!

  38. Hell yeah it's Doom content season baybee

  39. One of my favourite games that's built around First Person Aiming (though not really Shooting, in the classical sense) is Tiny & Big in Grandpa's Leftovers. If you haven't played that, give it a look, it probably costs very little and is a fantastic game.

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